Heroes of the Storm patchnotes, November 29
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A new update has been released, where all heals were nurfed, Sgt. Hammer was reworked and bug fixes added.
Tychus
Abilities
- Minigun (Trait)
- No longer consumes mana points.
Zul'jin
Abilities
- Guillotine (R button)
- Damage reduced from 350% to 330%.
Talents
Level 1
- Recklessness (Trait)
- Adjusted functionality:
- When Health is below 75%, 10% Spell Power gained
- When Health is below 50%, 20% Attack Damage gained
- Amani Rage (Active)
- Duration of heal increased from 6 to 10 seconds
- Armor value reduced from 10 to 5 points
- Arcanite Axes (W)
- No longer lowers the cooldown of Twin Cleave
- Vicious Assault (Q)
- Added functionality:
- Also increases the duration of Zul’jin’s Grievious Throw effect by 3 seconds
- Level 13
- Lacerate (W)
- Slow amount reduced from 15 to 10%
- Level 16
- Wrong Place Wrong Time (W)
- Apex damage from 150 to 100 points
- Sgt. Hammer’s Basic Attack looks more natural.
- Artillery (Trait)
- Removed (including the +1 Basic Attack range)
- Siege Mode (D)
- Moved to D (Trait)
- Mana cost removed
- Basic Attack range bonus increased from 5 to 6 points
- Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
- Sgt. Hammer can no longer cast abilities while entering Siege Mode.
- Spider Mines (Q)
- While in Siege Mode, the cast range is increased by 100%
- Mana cost reduced from 50 to 45 points
- Concussive Blast (W)
- Cone narrowed from 60 degrees to 45 degrees
- While in Siege Mode, the cast range is increased by 50%
- Mana cost reduced from 75 to 60 points
- (New Ability) Neosteel Plating (E)
- Activate to gain 25 Armor for 2 seconds.
- While in Siege mode, increase this to 50 Armor.
- 12 second cooldown, 30 Mana points
- Advanced Artillery (D)
- New functionality:
- Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
- Resistant (D)
- Talent removed
- Ambush (D)
- Adjusted functionality:
- Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
- Regeneration Master
- Talent removed
- (New Talent) Maelstrom Rounds
- Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
- Vigorous Assault (Passive)
- Talent removed
- Focused Attack (Passive)
- Talent removed
- Excessive Force (W)
- Talent removed
- Barricade (W)
- Moved from Level 13
- (New Talent) Siege Tactics (E)
- Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
- (New Talent) Regenerative Bio-Steel (D)
- Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
- Mine Field (Q)
- Talent removed
- First Aid (Active)
- Talent removed
- Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
- Hover Siege (D)
- Moved from Level 16
- Movement Speed reduced from 50% to 25%.
- Graduating Range (D)
- Moved from Level 16
- Maximum range bonus reduced from 5.5 to 3.3
- First Strike (D)
- Talent removed
- Bullhead Mines (Q)
- Talent removed
- (New Talent) Tactical Mine Deployment (Q)
- Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
- (New Talent) Entrenched (W)
- Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
- Hyper-Cooling Engines (Z)
- Moved from Level 7
- New functionality:
- Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
- Stoneskin (Active)
- Talent removed
- Giant Killer (Passive)
- Moved from Level 13
- (New Talent) Mechanical Know-How (E)
- Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
- Fury of the Storm (Passive)
- Talent removed
- Nexus Frenzy (Passive)
- Talent removed
- Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
- Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.
- Base Maximum Health reduced from 1787 to 1698 points
- Health Regen reduced from 3.72 to 3.54 points
- Abundance (W)
- Cast range increased by 11%
- Base Maximum Health reduced from 1682 to 1598 points
- Health Regen reduced from 3.5 to 3.32 points
- Basic Attack Damage reduced from 33 to 30 points
- Healing Dart (Q)
- Heal amount reduced from 255 to 237 points
- Biotic Grenade (W)
- Heal amount reduced from 175 to 166 points
- Damage reduced from 60 to 57 points
- Eye of Horus (R)
- Heal amount reduced from 300 to 285 points
- Damage amount reduced from 175 to 166 points
- Base Maximum Health reduced from 1850 to 1758 points
- Health Regen reduced from 3.85 to 3.66 points
- Basic Attack Damage reduced from 60 to 57 points
- Sacred Sweep (Q)
- Outer damage reduced from 60 to 57 points
- Inner damage reduced from 180 to 171 points
- Detainment Strike (E)
- Normal damage reduced from 58 to 55 points
- Wall-strike damage reduced from 174 to 165 points
- Bestow Hope (D)
- Maximum Energy reduced from 505 to 475 points
- Crystal Aegis (R)
- Damage reduced from 270 to 255 points
- Base Maximum Health reduced from 1470 to 1395 points
- Health Regen reduced from 3.06 to 2.91 points
- Basic Attack Damage reduced from 85 to 81 points
- Arcane Flare (Q)
- Outer damage reduced from 91 to 87 points
- Inner damage reduced from 274 to 260 points
- Soothing Mist (Trait)
- Heal amount reduced from 115 to 109 points
- Blink Heal (R)
- Heal amount reduced from 204 to 194 points
- Emerald Wind (R)
- Damage reduced from 318 to 303 points
- Level 4
- Unstable Anomaly (W)
- Damage reduced from 114 to 108 points
- Level 7
- Phase Shield (Z)
- Shield amount reduced from 350 to 335 points
- Basic Attack Damage reduced from 63 to 60 points
- Breath of Heaven (W)
- Heal amount reduced from 290 to 276 points
- Divine Palm (R)
- Heal amount reduced from 1141 to 1084 points
- Level 1
- Transcendence (Trait)
- Heal amount reduced from 103 to 98 points
- Level 16
- Way of the Hundred Fists (E)
- Damage reduced from 50 to 45%
- Base Maximum Health reduced from 1552 to 1475 points
- Health Regen from 3.23 to 3.07 points
- Basic Attack Damage reduced from 63 to 60 points
- Healing Brew (Q)
- Heal amount increased from 177 to 190 points
- Cloud Serpent (W)
- Heal amount increased from 13.5 to 15 points
- Damage reduced from 27 to 26 points
- Blinding Wind (E)
- Damage reduced from 140 to 133 points
- Jug of 1000 Cups (R)
- Heal amount increased from 66.5 to 70 points
- Water Dragon (R)
- Damage reduced from 318 to 300 points
- Base Maximum Health reduced from 1550 to 1472 points
- Health Regen reduced from 3.23 to 3.07 points
- Basic Attack Damage reduced from 88 to 83 points
- Healing Beam (Q)
- Heal amount reduced from 90 to 86 points
- Displacement Grenade (E)
- Damage reduced from 210 to 198 points
- Base Maximum Health reduced from 1518 to 1442 points
- Health Regen reduced from 3.16 to 3 points
- Basic Attack Damage reduced from 24 to 23 points
- Soundwave (Q)
- Damage reduced from 112 to 105 points
- Amp It Up (E)
- Heal amount reduced from 15.5 to 15 points
- Sound Barrier (R)
- Shield amount reduced from 1392 to 1296 points
- Reverse Amp (R)
- Damage reduced from 14 to 13
- Level 13
- Back in the Mix (Passive)
- Heal amount reduced from 260 to 245 points
- Level 16
- Rejuvenescencia (E)
- Heal amount reduced from 3 to 2.5% of allies’ Maximum Health
- Base Maximum Health reduced from 1682 to 1598 points
- Health Regen reduced from 3.5 to 3.33 points
- Basic Attack Damage reduced from 67 to 64 points
- Regrowth (Q)
- Initial heal amount reduced from 150 to 142 points
- Heal over time amount reduced from 28 to 27 points
- Moonfire (W)
- Damage from 105 to 100 points
- Entangling Roots (E)
- Damage from 39 to 37 points
- Tranquility (R)
- Heal amount reduced from 40 to 38 points
- Twilight Dream (R)
- Damage reduced from 374 to 355 points
- Level 1
- Moonburn (W)
- Removed
- (New Talent) Celestial Alignment (W)
- Increase Moonfire’s reveal duration from 2 to 5 seconds. Malfurion’s Basic Attacks deal 100% additional damage to targets revealed by Moonfire
- Level 4
- Vengeful Roots (E)
- Treant Attack damage reduced from 70 to 65 points
- Scaling damage per quest stack reduced from 8 to 7 points
- Basic Attack Damage reduced from 120 to 113 points
- Chain Heal (Q)
- Heal amount reduced from 250 to 240 points
- Lightning Shield (W)
- Damage reduced from 35 to 32 points
- Ancestral Healing (R)
- Heal amount reduced from 1552 to 1475 points
- Level 1
- Lightning Bond (W)
- Talent removed
- Healing Pathogen (Q)
- Heal amount reduced from 37 to 35 points
- Lurking Arm (E)
- Damage reduced from 36 to 34 points
- Bio-kill Switch (D)
- Heal amount reduced from 500 to 475 points
- Flailing Swipe (R)
- Damage reduced from 50 to 48 points
- Massive Shove (R)
- Damage reduced from 200 to 190 points
- Base Maximum Health reduced from 1355 to 1287 points
- Health Regen reduced from 2.82 to 2.68 points
- Plasma Shield (Q)
- Shield amount reduced from 475 to 455 points
- Psionic Storm (W)
- Damage reduced from 44 to 41 points
- Archon (R)
- Bonus Attack damage reduced from 166 to 158 points
- Base Maximum Health from 1591 to 1511 points
- Health Regen reduced from 3.32 to 3.15 points
- Basic Attack Damage reduced from 82 to 80 points
- Sentinel Shot (W)
- Damage reduced from 173 to 165 points
- Lunar Flare (E)
- Damage reduced from 205 to 195 points
- Starfall (R)
- Damage reduced from 91 to 88 points
- Basic Attack Damage reduced from 78 to 75 points
- Holy Light (Q)
- Heal amount reduced from 380 to 362 points
- Holy Radiance (W)
- Heal amount reduced from 185 to 177 points
- Damage reduced from 185 to 177 points
- Flash of Light (Q)
- Heal amount reduced from 242 to 230 points
- Hammer of Justice (E)
- Damage reduced from 114 to 109 points
- Divine Storm (R)
- Damage reduced from 178 to 170 points
- Level 4
- Holy Fire (Passive)
- Damage reduced from 14 to 13 points
- Iron Skin (Trait)
- Mana cost removed
- Level 7
- Poisoned Spear (Q)
- Damage reduced from 150 to 125%
- Mac: Fixed an issue that caused game crashes on Mac clients.
- Mac: Fixed an issue that caused extra settings displayed on Mac clients
- Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.
Level 4
Level 7
Sgt. Hammer
Abilities
Talents
Level 1
Level 4
Level 7
(New Talent) Pulse Detonation Core (Q)
Level 13
Level 16
Level 20
(New Talent) Shrapnel Mines (Q)
(New Talent) Ultra Capacitors (D)
Alexstrasza
Stats
Abilities
Ana
Stats
Abilities
Auriel
Stats
Abilities
Brightwing
Stats
Abilities
Talents
Kharazim
Stats
Abilities
Talents
Li Li
Stats
Abilities
Lt. Morales
Stats
Abilities
Lúcio
Stats
Abilities
Talents
Malfurion
Stats
Abilities
Talents
Rehgar
Stats
Abilities
Talents
Stukov
Abilities
Tassadar
Stats
Abilities
Tyrande
Stats
Abilities
Uther
Stats
Abilities
Talents
Johanna
Abilities
Sonya
Talents
Bug Fixes
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